
Trailer is a vehicle in itself meaning all the effects that work on a vehicle work on a trailer too. Mobile input through on-screen steering wheel and pedals or tilt controls. Desktop input using standard input manager with mouse steering option. Per-wheel dust and smoke particle effects based on surface the wheel is on. Exhaust particle effects based on engine state. Persistent and well optimized mesh-based skidmarks. Can be used with any number of lights of any type and/or emissive materials. Vehicle light system with low beam, high beam, stop and brake lights, blinkers. Engine, forced induction, gear change, suspension, surface, skid, crash, air brake, horn and blinker sounds. Sound can be adjusted through Audio Mixer for all vehicles or though inbuilt mixer for each vehicle and each effect individually. All audio sources are set up automatically. Damage influences vehicle performance and handling. Optimized queue-based mesh deformation that spreads processing over multiple frames. Supports solid axle (check Monster Truck in the demo). Per-axle differentials: Open, Limited Slip, Locking and Equal. Adjustable power, braking and handbrake distribution. Geometry settings for each axle: Steering Angle, Pro/Anti Ackermann Steering, Toe, Camber, Caster and Anti-roll Bar. Center differential: Open, Limited Slip, Locking or Equal. Manual transmission supports both sequential and H-pattern shifting. Three transmission types: Automatic, Automatic Sequential and Manual. Realistic engine power and torque calculation with adjustable power curve and RPM range. Helper scripts such as analog and digital gauge controllers, camera and vehicle changers, center of mass and downforce adjusters, etc. Character vehicle changer that works with any character controller / game object, including other vehicles. Suspend option for inactive vehicles which minimizes impact on performance while keeping basic functionality.
Different friction curves and effects for each surface. Per-wheel surface detection based on terrain textures or object tags.Uses custom in-house wheel solution – Wheel Controller 3D – for 3D ground detection and high level of customizability.
Runs on both desktop and mobile devices. Suitable for wide range of applications.
Seven vehicle prefabs of different types are included: sports car, sedan, 8x8 truck, monster truck, tank, city bus and semi with trailer. Fast vehicle setup with quick start video or included manual.
Wheel Controller 3D, a custom in-house wheel solution, has been used for wheel physics while the rest of the system had been written from the ground up. Realistic, easy to use and heavily customizable. Vehicle physics package suitable for wide range of vehicles.